Cyberpunk 2077 hotfix 1.05

Image: Photomode image of Johnny Silverhand/Keanu Reeves from CD Projekt Red’s Cyberpunk 2077, taken by Cheryl Kahla on PS5.

Cyberpunk 2077 hotfix 1.05 now live on consoles and PC – But does it make a difference?

Cyberpunk 2077’s hotfix 1.05 was released on 19 December 2020.

Cyberpunk 2077 hotfix 1.05

Image: Photomode image of Johnny Silverhand/Keanu Reeves from CD Projekt Red’s Cyberpunk 2077, taken by Cheryl Kahla on PS5.

CD Projekt Red recently announced that Hotfix 1.05 for Cyberpunk 2077 is now available for PC, after previously being released for Xbox and PlayStation systems. Is it too little late? Let’s take a look.

Hotfix 1.05 on console includes more than 70 changes, and addresses issues in quests, visuals and stability, to name a few. According to, the hotfix addresses several annoyances, such as the disappearing Jackie.

Cyberpunk 2077 hotfix 1.05

We’ll include the official list of all the changes below, however, base console players are now reporting more problems than ever. One user took to Twitter, saying the exit menus and textures “took a step backwards”.

“Anyone else also feel like 1.05 hotfix made @CyberpunkGame worse? I can’t exit out of menus now on PS4 pro and NPC textures look like a step backwards…”

Cyberpunk 2077’s bugs on PS4

PS4 users reported new issues with the 1.05 hotfix on Reddit. Some couldn’t leave the Options screen from the Main Menu, while others couldn’t reset their graphic settings. One Redditor said the hotfix 1.05 was “just a placebo”.

Several gamers reported seeing a black screen when they select Continue, with one user suggesting that a system reboot is the only way to get out of the endless loop. Another suggested installing the game on an external SSD:

“I’ve got an external Hybrid Drive, and although I’ve had plenty of crashes like everybody else, I’ve had almost none of the crazy texture pop-in and LOD bugs. OG PS4”.

Cyberpunk 2077’s bugs on PS5

Personally, I’ve been having a blast playing Cyberpunk 2077 on the PlayStation 5. The system crashed a few times while I was driving the ARCH (and always when driving the ARCH, no other time).

I’ve seen a woman standing in the Victory pose with her feet sticking through a couch, and saw ammo cases floating mid-air while walking to my hotel room at the Konpeki Plaza during The Heist. And that’s about it.

While I’ve personally had minimal issues on the PS5 console, others have not been as lucky. EncoreXtreme said on Twitter that they’ve had to close the game and start it again, only to be informed that the data was corrupted.

“Changed the settings to my preferred ones but while on the main menu, and now all works fine. Can change during the game as well and have no problem”.

Cyberpunk 2077’s bugs on Xbox

Some Xbox players on Reddit believe that the hotfix addressed the most concerning issues. One user remarked that while the differences seem extraordinary, “nothing major seems to have changed on the Series X”.

The user still believes, however, that the hotfix “really addressed a huge amount in the of bugs”. One noted that the game would crash up to sixteen times during a session before the patch was rolled out. It’s now much better:

“I played for a hour or so today with the new patch, no crashes, frame rate improved. The world still needs a massive AI overhaul but this is a decent start”.

Another user said they played approximately 12 hours in one sitting and “didn’t have a single freeze or crash”. At launch, however, this user was getting a minimum of 6 to 8 freezes per session.

Cyberpunk 2077’s other issues

Pulled from Sony store

The hotfix follows after Sony confirmed on Friday 18 December 2020 that it would be de-listing Cyberpunk 2077 from the PlayStation store. It would also be offering full refunds to customers who purchased the game.

SIE (Sony Interactive Entertainment) said in a statement that it “strives to ensure a high level of customer satisfaction”, and would therefore be taking action to ensure the standard remains.

CD Project Red encouraged players to request refunds from physical and digital retailers or contact before 21 December. Furthermore, the studio will continue to work on improving the game.

Risk of epileptic seizures

A week before that, CD Projekt Red confirmed that the team will be adding a warning in Cyberpunk 2077 about the risk of epileptic seizures. In addition, the team vowed to work on a “permanent solution” to minimise the risk.

While the EULA (end-user licence agreement) covers all of CD Projekt Red’s legal bases, the Epilepsy Action charity called on CD Projekt Red to work on making Cyberpunk 2077 “more accessible”

Epileptic seizures are often triggered by rapid blinking lights and more so red and white blinking lights. Regarding a permanent solution, CDPR said the developers’ team is “exploring that and will be implementing it as soon”.

Cyberpunk 2077 hotfix 1.05: The changes

The full list of changes included in Cyberpunk 2077’s Hotfix 1.05 are as follows:


Quest specific

  • It’s no longer possible to trigger the same dialogue twice in Big in Japan.
  • Fast travelling before the encounter with Tyger Claws no longer breaks progression in I Fought the Law.
  • Wakako’s dialogues no longer get blocked after finishing Search and Destroy.
  • Elevator doors should now correctly open in The Heist.
  • Saul now correctly gets out of cars in Riders on the Storm.
  • Fixed an issue with Militech reinforcements not spawning if driving through the gate too fast in Forward to Death.
  • Skipping time while in the club in Violence no longer results in issues with progression.
  • Issues with starting Gig: Getting Warmer…
  • An issue with the objective of getting stuck on “Talk to Viktor” in The Ripperdoc.
  • Added description for Don’t Lose Your Mind in the Journal.

Broken actions:

  • Fixed an issue preventing players from landing the helicopter in Love like Fire.
  • Fixed an issue with Takemura not calling in Play it Safe.
  • Saul now correctly reaches the van in Riders on the Storm.
  • Brick’s detonator should now be properly interactable for players to disarm. Or set off. Your call.
  • Fixed an issue whereby it was impossible to talk to the bouncer in front of Lizzie’s in The Information.

Calls and messages

  • Fixed an issue with not receiving new calls or messages if Happy Together failed as a result of combat.
  • An issue with not receiving new calls or messages after Pyramid Song has been abandoned midway.
  • Fixed an issue with not receiving new calls or messages after running too far away from Frank in War Pigs.
  • Elizabeth Peralez stops being excessively insistent with her calls after her job offer is refused.
  • Walking away from Stefan in Sweet Dreams shouldn’t prevent other characters from calling you anymore.


  • Fixed an issue with Delamain appearing upside down at the end of Don’t Lose Your Mind.
  • An issue whereby Delamain core could be already broken when the player enters the Core room in Don’t Lose Your Mind.
  • Issues with Delamain not appearing or doing nothing outside the Afterlife in The Heist.

Saving, Menu and Journal

  • Fixed an issue blocking progress in Ghost Town if an autosave made upon Raffen Shiv’s arrival was loaded.
  • Fixed an issue preventing the player from saving, using fast travels, and talking to other NPCs after reloading a save with an active call with Frank in War Pigs.

Jackie Welles and other NPC issues

  • Jackie will no longer disappear in The Pickup or The Heist.
  • The scene with Misty and Jackie now starts properly after leaving Viktor’s clinic.
  • Jackie now correctly leaves the factory after the combat is finished in The Pickup.
  • Fixed an issue with Dum Dum following V after The Pickup is finished.
  • An issue with Panam not calling about any other matter until I’ll Fly Away is completed.


  • Improved the reaction times of NPCs taking cover.
  • Corrected the number of shots needed to kill civilians from a distance while in combat.


  • Fixed an issue with Delamain’s image displayed on top of the current caller during phone calls.
  • V’s mouth doesn’t stay open after entering the space lock in Where is My Mind.
  • Fixed some UI overlap issues.
  • V appears more modest in the inventory preview after the half year montage 😉
  • NPCs are faster to appear in the quest area during Stadium Love.
  • Added some warmth to HDR.
  • Fixed T-posing NPCs in Suspected Organized Crime Activity: Just Say No and Gig: Hot Merchandise.
  • Fixed an issue whereby after a braindance it was possible to be stuck in 3rd person view with no head.
  • Silencer icons are no longer displayed with no image in the inventory.

User interface

  • Fixed an issue with weapon crosshair persisting on screen.
  • The inventory menu no longer closes immediately after opening it for the first time after leaving a car.
  • Fixed an issue whereby upon accessing a fast travel terminal the button shown on the top right corner prompting to open the quest journal would not work.

Performance and Stability

  • Multiple stability improvements, including crash fixes.


  • Offscreen explosions make noise now.


  • [AMD SMT] Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen(tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less.
  • Fixed an issue with the way Raw Input is collected.
  • Removed the use of AVX instruction set thus fixing crashes occurring at the end of the Prologue on processors not supporting AVX.
  • Removed debug console to prevent functions that could lead to crashes or blocked quests. This doesn’t mean we don’t want to support the modding community. Stay tuned for more info on that.
  • Ray traced reflections should no longer seem too bright in comparison to the environment.
  • Fixed an issue with Steam Overlay crash on game shutdown.
  • Removed the memory_pool_budgets.csv file. which was not connected with the final version of the game and had no influence on it (it was a leftover file used during the development to estimate memory usage. It had no effect on how much memory was actually allocated). Perceived performance increase after editing the file may have been related to restarting the game.


  • Improved image sharpness with Chromatic Aberration and Film Grain on.
  • Settings should no longer reset to default after several game session restarts.
  • Fixed visual issues occurring during the transition between The Heist and Love Like Fire.
  • Corrected the look of several vehicles.
  • [Xbox] Entering combat while Synaptic Accelerator is active no longer ends in player health bar not being displayed.
  • [Xbox] Game no longer becomes unresponsive when signing out from a profile when the controller disconnection message is visible.
  • Telemetry consent request will appear once more due to an earlier issue with settings reset.
  • Fixed an issue whereby it was possible to fall down the elevator shaft in Megabuilding H8 in Automatic Love.

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