Assassins Creed Valhalla update 1.1.1

Image via Ubisoft

‘Assassin’s Creed: Valhalla’ Title Update 1.1.1 includes quest fixes and accessibility options

Here’s what you need to know about Assassin’s Creed Valhalla Title update 1.1.1.

Assassins Creed Valhalla update 1.1.1

Image via Ubisoft

Ubisoft this week released the first Assassin’s Creed: Valhalla patch of 2021 for, bringing with it a slew of quest fixes and updates. The update became available across all platforms on 14 January 2020.

Update 1.1.1 includes multiple fixes and support for Ubisoft Connect achievements in-game. It comes exactly a month after the previous update, which improved performance and rectified stability issues.

Update 1.1.0 addressed most of the bugs which had kept players from progressing. It also marked the start of the Yule festival and settlement expansion, fixed pesky photo mode issues and reduced freezes during Splash Screen.

Assassin’s Creed Valhalla update

Title update 1.1.1

The update sizes across various platforms are as follows:

  • Xbox Series X and Series: 7.5 GB
  • Xbox One: 6.6 GB
  • PlayStation 5: 2 GB
  • PlayStation 4: between 2 and 3 GB, depending on the region
  • PC: 6.45 GB

Miscellaneous tweaks

Players will be happy to learn that achievements for quests completed will automatically unlock now and that Ubisoft introduced several accessibility options, such as text-to-speech to letters and colour-blind preview options.

In addition, various quality-of-life improvements included new features such as the Animus Pulse highlighting dead bodies for necessary actions only while the AI detection system had been tweaked.

The complete list of miscellaneous tweaks include:

  • The Animus Pulse will now highlight dead bodies for necessary situations only. 
  • Enemies can no longer be auto looted using the Throw Weapons perk. 
  • Tweaked AI detection when using disguise while dodging or while being in-air.  
  • Added a reward to the Death Stranding homage.  
  • Quivers and rations will now refill when upgrading them while they are depleted. 
  • White dots hinting at rations/adrenaline/arrow loot beyond interaction range will no longer be displayed when the player has max quantity already.  
  • Players will now be able to use “Wake up” at any time while in Asgard. Previously you had to complete the first quest.  
  • Daily quests will now reset whenever the game detects that it’s not possible to continue or restart the quest. The quest may then be reactivated at the informer.  
  • Added Text-to-speech to letters found in-game. 
  • Added previews to colour-blind and subtitle options.  

Assassin’s Creed Valhalla: Game improvement

Apart from improving performance and stability, Ubisoft also rolled out several graphics, audio and animation updates. This includes clipping issues, NCP animation issues and several new photo mode bugs.

Textures for PS4 had also been optimised, while several issues in quests, world events and side activities were attended to. It’s a long list – which can be viewed here – but some of the most anticipated patches include:

  • Legend of Beowulf issue where the clue marker would remain after it was investigated.  
  • Repaired black screen after building the blacksmith.  
  • Some players didn’t receive Storming the Walls after completing Severing the Lines, that has now be fixed.  
  • To Serve the Light issue where Hytham would get stuck on the boat when randomly shooting arrows into the water.  
  • Binding Fate issue which caused the boss to be stuck on a rock.  
  • Price of Wisdom issue which prevented players from completing the quest.  
  • Addressed an issue that prevented players from completing the Old Cellar mystery.  
  • Knud becoming stuck in A Little Problem as been repaired as well.  
  • Basim being in a fight with NPCs before the start of Puppets and Prisoners.   
  • A Fiend out of Hell issue which prevented players from examining one of the cows.  

Gameplay, combat and AI

Various NPC behaviour issues were addressed, although Ubisoft didn’t go into detail. Some issues which caused players’ line of sight to be blocked using incendiary or Poison traps with the predator bow is now a thing of the past as well.   

Ubisoft also addresses an issue where guards would sometimes not react with hostility to watching Eivor burn members of their faction with oil jars, as well as an issue where NPCs could be killed by throwing corpses at them in Vinland.